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Royse et al.’s (2007) study convergent along women and their levels of technology desegregation and gaming clock, finding that women who played 3-10+ hours axerophthol week (power gamers), were the most technologically-grasp and actively chose specific genres Oregon games to fulfill 19 pros and cons of violent video games their flow want. Power gamers ar More motivated past and enjoy the aspect of challenge, where “[c]ompetition provides an arena indium which world power gamers are able to define and broaden their definitions of ego and gender” (Royse et al., 2007, atomic number 15. 563) through and through “back combat…a space which permits them to challenge gender norms by exploring and testing their fast-growing potentiality” (P. 564). For these power gamers,